Experiential Learning

Enhancing Academic Learning Through Real-World Experience

Experiential learning gives you substantial preparation to enter the scientific and engineering professions and helps you explore future career options.  Many program graduates credit these experiences with giving them a competitive advantage during job searches and a smoother transition to full-time employment.

The department and school place significant emphasis on real-world experience.  We invite you to participate in as many of these programs as you like:

CSE Experiential Learning Initiatives

Hackathons are in our DNA... Spending an overcaffeinated all-nighter with a team of friends developing a cool project is an essential part of the CSE experience.

We encourage students to gain hands-on, real-world experience by taking internships at companies related to their majors.

UB supports so many professional organizations and student clubs at the departmental, school, and university levels that (at least) one of them will suit your personality and interests.  Get involved, make friends, build leadership skills, and cultivate your professional network! We invite you to join as many as you like.
CSE offers many opportunities to get involved in research at the undergraduate level. These opportunities can be your gateway to working in academia or in cutting-edge industrial firms.

SEAS Experiential Learning Initiatives


An engineering intramural is any problem-based extracurricular engineering activity that provides an authentic (i.e., “real-world”) learning experience for students.


The Engineering Senior Design Expo provides students with a chance to present their work to a broad audience inclusive of fellow students, faculty and industry partners.


Students are eligible to earn academic credit for internships and co-ops that may fulfill degree requirements.


UB’s Science and Engineering Equipment and Instrumentation Portal (EQUIP) of Shared Facilities provides cost-effective access to precision laboratories, tools and equipment for electronic device development, and the study and analysis of materials.


Tinkering is the first step in the ELP continuum. Students pursue self-led, hands-on practice as a precursor to being involved in more significant activities.