Engineering Intramurals

In our engineering intramurals program, groups of three to four students work on short-term industry-based problems (concept generation, anaysis, prototyping). Photo credit: Douglas Levere.

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An engineering intramural is any problem-based extracurricular engineering activity that provides an authentic (i.e., “real-world”) learning experience for students.

To qualify as an intramural, the activity should allow students an opportunity to contribute to the development of a solution to an engineering problem. The source of the problem can be industry, the community or be defined internally by students and/or faculty.

Students apply for intramural projects through the UB Career Services job board. These experiences are considered "resume builders" and are a direct response to industry feedback reflecting a desire to see relevant engineering experiences, outside the classroom, on student resumes.

Information for Students

Students are encouraged to apply for intramural opportunities when they are available. Intramural opportunities are posted on the UB Career Services job board – Bullseye – under the company entity UB Inc.

Students may develop their own intramural activities as well. You are encouraged to work with Dr. Andrew Olewnik to get started. To qualify as an intramural, an activity should:

  • involve multiple students and solve an engineering problem
  • follow basic project management principles for scoping and scheduling
  • follow a project plan which includes:
    • developing a problem statement (objectives/requirements/constraints) and agree on deliverables
    • have at least one mid-term review meeting with an appropriate reviewer/mentor external to the project team
    • hold a final presentation and submit a short technical report for consideration by project mentor and client

Information for Companies

We invite industry partners, community organizations and faculty/staff/students to submit problems for consideration. Problems can represent broad domains and result in outcomes like requirements specification and competitive benchmarking, brainstorming and conceptual models, proposal of design concepts and supporting analysis, and/or design-and-build of a prototype.

Since intramurals are voluntary appointments, the following requirements and constraints should be observed:

  • Scope should be such that a team of three students spends no more than 40-50 hours (each) on the project over a 10-week period.
  • When appropriate, multiple student teams will work on the problem in order to explore alternative solutions and create a competitive environment.
  • Interaction with industry can be minimal but it is expected that industry partners be available for a kick-off meeting, a mid-project update, and a final presentation.
  • Necessary raw materials in cases where a prototype is to be developed should be provided by the sponsor.

Potential benefits to companies include:

  • Ownership of any IP generated during the project.
  • Advancement of engineering projects or related product development research.
  • Interaction with student talent that could fill intern or entry-level engineering roles; intramurals represent an alternative to recruitment fairs and standard job posting

Please consider submitting your intramural project ideas for review. You can also contact Dr. Andrew Olewnik, Director of Experiential Learning to discuss further.

Example Intramural Projects