Game-based approaches for applied modeling and simulation (M&S); M&S in vehicle simulation, human factors research in autonomous and connected vehicles; M&S approaches in STEM and experiential learning; wearable VR device technologies for simulation-based training and education; human performance assessment of distractions on driver performance; physics-based modeling; driver training and education; simulation fidelity; engineering design analysis and optimization; scientific visualization and virtual environments; multidisciplinary design synthesis; computer- aided graphics; parallel computing; numerical methods; and additive manufacturing